Posts : 78 Join date : 2012-02-08 Age : 31 Location : Honduras Tegucigalpa
Subject: MK TASes Playthrough And Endurance Thu Feb 23, 2012 7:41 pm
MKTAS's Members, I'd like talk about what a playthrough should have and on this issue and I leave the requirements that are necessary on a good playthrough TAS to be acceptable to send it to the our youtube channel : 1. the playthroughs can be in any version now also are accept the hacks version like UMK3 in sega genesis and also can mk2 playthrough of any version. 2. the mega endurance only in mkt(any version) 3. TAS can do this with any character except shang tsung 4. the playthrough can make them in any of the towers, but would recommend the first or the last 5. you must search "all" about the Character 6. Some strange skills and combos advanced 7. should not be repeated as many combos 8. must have glitches 9. These TAS can send me the file or in AVI format 10. the TAS can send me or SDR by private message, my youtube's channel or any of this emails: manuelrivera08@hotmail.es, mktas1@aol.com, vlack2294@aol.com 11. the playthrough you send will be judged by vlack2294, SDR and Dark Noob to see if they have the necessary requirements to be posted on the youtube channel.
Last edited by vlack2294 on Sat Apr 07, 2012 7:12 pm; edited 1 time in total
Ksylatron Noob
Posts : 38 Join date : 2012-02-17 Age : 37 Location : Ukraine
Subject: Re: MK TASes Playthrough And Endurance Thu Feb 23, 2012 9:25 pm
Hi friends. vlack2294, can I make a endurance mode TAS in umkt?
Dark Noob Active Member
Posts : 133 Join date : 2012-02-14 Age : 25 Location : Brazil
Subject: Re: MK TASes Playthrough And Endurance Thu Feb 23, 2012 9:52 pm
clearly Ksylatron as well as the Endurance of MKT (PSX) but only valley endurances high that it contains 4 personages or more.
vlack2294 Admin
Posts : 78 Join date : 2012-02-08 Age : 31 Location : Honduras Tegucigalpa
Subject: Re: MK TASes Playthrough And Endurance Fri Feb 24, 2012 4:20 am
TAS UMK3 SNES - Noob Saibot Playthrough
Dark Noob Active Member
Posts : 133 Join date : 2012-02-14 Age : 25 Location : Brazil
Subject: Re: MK TASes Playthrough And Endurance Fri Feb 24, 2012 5:08 pm
Dark noob, Are you could put a description here about your video? can be interesting!
Dark Noob Active Member
Posts : 133 Join date : 2012-02-14 Age : 25 Location : Brazil
Subject: Re: MK TASes Playthrough And Endurance Tue May 01, 2012 5:32 pm
yes SDR ^^
NEW Intro : video recording was used with a striker and edited using an image logo + symbol! Vs Ermac : using manipulation and display many combos and advanced combos Finally Later Fatality Vs Millena : playing with the enemy as much as possible, manipulate it and present advanced combos and combos funny and strange Finally cool!! Vs robot smoke : here was one of my best rounds I did everything possible to glitches as in 2:18 and 2:56 robo played with smoke because it is very imbloquavel then give me more chances to show sequncias infinite combos and big as in 2:42 and completion funny equal to Kung Lao TAS by SDR! Vs Sub-Zero (Classic) : infinite combo using fireball + up + corner,in round 2 provide advanced combos 3:44 , manipulate and play with sub-zero 3:48 1vs1 : fails invisible saw brutality and failure! Vs Sonia Blade : present a combination of 100% in the first round and use Moonwalking glitch as well as in the second round and play. Vs Endurance = Kitana and Jade : to present funny manipulation against Kitana and Jade rounds and we present a new glitch of kabal discovered by me(darknoob) and end with friendship funny. Vs Motaro : nothing interesting just out off the canvas in round 2 Vs Shao Kahn : show the maximum combo in round 1 and the second infinite sequence manipulation on round 2! this is thanks for all!!
psycho4rent Noob
Posts : 30 Join date : 2012-05-24 Location : Poland
Subject: Re: MK TASes Playthrough And Endurance Thu May 24, 2012 12:45 pm
and what about next mkt n64 3on3 match?
i recommend you randper combat opction, i think this'd be fun.
SDR Moderator
Posts : 157 Join date : 2012-02-14 Age : 34 Location : Brazil
Subject: Re: MK TASes Playthrough And Endurance Fri May 25, 2012 6:12 am
psycho4rent wrote:
and what about next mkt n64 3on3 match?
i recommend you randper combat opction, i think this'd be fun.
Welcome again friend 3v3? randper? Really can be good, this" tool assisted matches" really can be introduce a good entertaiment. Maybe this can be done. Which stage could be better to use ?
psycho4rent Noob
Posts : 30 Join date : 2012-05-24 Location : Poland
Subject: Re: MK TASes Playthrough And Endurance Fri May 25, 2012 9:30 am
goro's lair to The armory to Kombat tomb
or noob's dorfen.
SDR Moderator
Posts : 157 Join date : 2012-02-14 Age : 34 Location : Brazil
Subject: Re: MK TASes Playthrough And Endurance Sat May 26, 2012 10:03 pm
okay! your request will be done by me, work in progress......I hope can bring the entertainment necessary for your like
This "TASm" will be available soon Edit: I'll use the pit 3 I wanna add a different stuff okay? in Goro lair would be awesome but can stay to next time
psycho4rent Noob
Posts : 30 Join date : 2012-05-24 Location : Poland
Subject: Re: MK TASes Playthrough And Endurance Mon May 28, 2012 11:46 am
np, mate.
SDR Moderator
Posts : 157 Join date : 2012-02-14 Age : 34 Location : Brazil
Subject: Re: MK TASes Playthrough And Endurance Fri Jun 01, 2012 9:53 pm
Your request was done, I hope you come enjoy .. I worked moderately the GSF
Check out
Last edited by SDR on Thu Jun 07, 2012 12:25 am; edited 3 times in total
psycho4rent Noob
Posts : 30 Join date : 2012-05-24 Location : Poland
Subject: Re: MK TASes Playthrough And Endurance Fri Jun 01, 2012 10:12 pm
nice when i'm watching at the third round, now i see why game crashed so many times.
why the characters are pushed forward at the beginning of the first round?
SDR Moderator
Posts : 157 Join date : 2012-02-14 Age : 34 Location : Brazil
Subject: Re: MK TASes Playthrough And Endurance Sat Jun 02, 2012 10:00 pm
psycho4rent wrote:
nice when i'm watching at the third round, now i see why game crashed so many times.
why the characters are pushed forward at the beginning of the first round?
I'm very happy for you have enjoyed
What you saw was a trick which during the changing of fighter if you press the directional command forward or back in the exact frame that changing happens the fighters are pushing to respective directions
Dark Noob Active Member
Posts : 133 Join date : 2012-02-14 Age : 25 Location : Brazil
Subject: Re: MK TASes Playthrough And Endurance Sun Jun 03, 2012 1:41 am
Mortal Kombat Revelations TAS in 13:03 by (me)DarkNoob and Ksylatron
vlack2294 Admin
Posts : 78 Join date : 2012-02-08 Age : 31 Location : Honduras Tegucigalpa
Subject: Re: MK TASes Playthrough And Endurance Sun Jun 03, 2012 3:34 am
VERY NICE TAS DARKNOOB AND KSYLATRON
SDR Moderator
Posts : 157 Join date : 2012-02-14 Age : 34 Location : Brazil
Subject: Re: MK TASes Playthrough And Endurance Sun Jun 03, 2012 6:52 am
holy shit, very enjoyable gameplay. the combos was good and some tricks during the run... I liked however I found just a little bit repetitive the finishes.. eruption+ fatality, but are only details
amazing playthrough
Ksylatron Noob
Posts : 38 Join date : 2012-02-17 Age : 37 Location : Ukraine
Subject: Re: MK TASes Playthrough And Endurance Sun Jun 03, 2012 9:06 pm
UMK3 HACK Chameleon endurance combat
SDR Moderator
Posts : 157 Join date : 2012-02-14 Age : 34 Location : Brazil
Subject: Re: MK TASes Playthrough And Endurance Mon Jun 04, 2012 6:30 am
The Chameleon should be unlockable in MKT N64v, certainly would very good to play with him... In that Hack you introduced the best or possible combos (even though being a hack) with this fighter and the highlight of the your run it was the backward infinite combo with punch at 1:21 and end with a uppercut was great and you showed us the Reptile's (CPU) flight at 3:34 really was funny watching it. You started the fight with a crazy execution of chameleon as Reptile, you did the Invisible infinite dash juggles really this can be hard till for a TAS video. The Noob Saibot really was good, the teleport + shadow tos in the exact frame when is on ground. At 2:40 the throw reverse of the Noob Saibot's shadow was insane maybe if you have use the forceball can be more funny at the moment or the teleport (IMO) xD At 3:00 the zigue-zague my god I laughing so much. You finished the run using traditional fatality glitch however using the first Fatality. It's funny see displacement of the head of the Reptile. Pretty good! Your endurance run was quite good, you are a great TASer If you want I have a tip that maybe can be useless in the your next TAP, when you use chameleon in finish tries manipule the forceball + fatality with other "morphs". .
EDIT: Thanks for you add information in your video about our forum
Last edited by SDR on Mon Jun 04, 2012 6:59 am; edited 1 time in total
Ksylatron Noob
Posts : 38 Join date : 2012-02-17 Age : 37 Location : Ukraine
Subject: Re: MK TASes Playthrough And Endurance Mon Jun 04, 2012 6:51 am
SDR wrote:
The Chameleon should be unlockable in MKT N64v, certainly would very good to play with him... In that Hack you introduced the best or possible combos (even though being a hack) with this fighter and the highlight of the your run it was the backward infinite combo with punch at 1:21 and end with a uppercut was great and you showed us the Reptile's (CPU) flight at 3:34 really was funny watching it. You started the fight with a crazy execution of chameleon as Reptile, you did the Invisible infinite dash juggles really this can be hard till for a TAS video. The Noob Saibot really was good, the teleport + shadow tos in the exact frame when is on ground. At 2:40 the throw reverse of the Noob Saibot's shadow was insane maybe if you have use the fireball can be more funny at the moment or the teleport (IMO) xD At 3:00 the zigue-zague my god I laughing so much. You finished the run using traditional fatality glitch however using the first Fatality. It's funny see displacement of the head of the Reptile. Pretty good! Your endurance run was quite good, you are a great TASer If you want I have a tip that maybe can be useless in the your next TAP, when you use chameleon in finish tries manipule the forceball + fatality with other "morphs". .
EDIT: Thanks for you add information in your video about our forum